fake ad for Llama Express: When it absolutely has to arrive late, chewed up and covered in spit.
IGNN's Twitter link IGNN Facebook fan page link IGNN's RSS feed link.

IMAGINED HEADLINES

Friday, July 30th, 2010

Covering the gaming world with hot scoops since 1889!

Blue Ocean Strategy for CLG

CLG's HQ tree symbolized "the impossible reach"VANCOUVER, B.C.–Tapping into new markets is the strategy for start-up game publisher/developer Critical Limit Games based in Vancouver, and the CLG team thinks they’ve hit the big idea on their first try with the upcoming LifeLeft for Wii. The adventure/action game is based on the premise that you have been targeted by a shadowy, evil organization that has promised to kill you within 24-hours. Apparently, in spite of their evil bent, the baddies are a sporting bunch and they notify their victims of the countdown and their impending demise.

“What makes this game truly original and mind-blowing is that reverses everything you know about control function by mapping the control actions to your non-dominant handedness,” explained Simon Milch of CLG.

In layman’s terms, it means that right-handed players will have to contend with a left-handed orientation for the Wii remote and nunchuk while lefties have the ordeal of playing as righties.

“You play the game opposite to everything you know,” Simon expounded. “In fact, portions of the game are played in “mirror mode” to provide an even more disorienting experience–everything is flipped. And what holds the entire experience together is the compelling story and the player’s desperate search for the evil masterminds and a way out of their death sentence.”

Several game previewers have been less than kind in their comments regarding LifeLeft, calling it “idiotic”, “impossible”, “the worst idea since Bacconaise”, and “so nauseating I tossed chunks on my dog’s blanket.”

“I don’t argue with any of those comments,” says company president, Brian Vass. “LifeLeft is totally radical and we expect the mainstream media to have issues with it. But what we hope to do is tap into the underdeveloped market of gamers who have done everything else. These “super” gamers need a new, almost insanely impossible challenge, and we’re hell-bent on giving it to them.”

Vass estimates that at least 1 million supergamers are out there, hungry for a real challenge. Oddly enough, the team was inspired by two retro titles known for uncompromising challenges that resulted in untimely deaths no matter how skilled the players were.

“The original Spelunker and Prince of Persia were our models,” revealed Milch. “Both of those games were all about the impossible challenge. You couldn’t take a step without becoming toast. And it was all due to virtually unlearnable play control. Brilliant stuff. We think it’s time for today’s coddled players to get a nasty wake up call.”

Several observers have suggested that the Wii, which largely caters to more casual audiences, might seem to be a foolish platform choice for a title dedicated to supergamers. Vass responds to such suggestions with derision.

“That’s what they said about toilet paper, too,” he remarked cryptically, “but see how that turned out?”

Vass, Milch, and the rest of the CLG team flies in the face of convention seemingly at every turn, riding camels to work through the rainy streets of Vancouver, being paid in citrus futures, speaking Florislavian in the workplace–”eem plikto, meesh krupot!”–and exclusively marketing their games via Twitter using the hashtag, #splik, which means “goat cheese noodle soup” in Florislavian.

“We love our splik,” concluded Vass.

Asked to comment on their hopes for LifeLeft, a Nintendo spokesperson echoed Vass, saying, “We’re all big splik fans now. Enjoy the splik!”  — Gideon Chazwit-Stoop

Thoughts, Rumors and General Babble is Welcome

News Bites
  • Rare Countdown to the End?
    June 7, 2010 |

    Manworthing-On-Pebble, UK–Rare’s website is ticking off the days to some unknown and potentially catastrophic event that has kept the gaming world teetering on the edge of its seat for days. The Imaginary Game News Newtwork (aka Network) speculates as to the fate of gaming, mankind and a squirrel. Read the full story>>

  • Ogelstomp To Rescue Games
    March 24, 2010 |

    REDMOND, WA–Industry newbie, Marcus Oglestomp has a plan to save the gaming industry. Read the full story>>

  • Nintendo’s Head Games
    March 16, 2010 |

    KYOTO, JAPAN–Nintendo Co. Ltd. once again failed to confirm if the company has chosen to leapfrog the current generation of HD television sets for a future, higher definition technology that appears only in players’ minds. Read the full story>>

  • Stock Game Investigated
    March 15, 2010 |

    PROVIDENCE, R.I.–Start-up, OmniGood Games, has seen a meteoric rise in stock value of more than 10,000 percent over the past two months even though OGG hasn’t released anything except for upbeat press statements. Now the SEC wants to know what’s afoot. IGNN’s Nell Chase investigates. Read the full story>>

  • Microsoft discovers idiot programmer
    March 5, 2010 |

    REDMOND, WA–Protests of shock and dismay were heard throughout Microsoft today as the news spread that an employee in the Xbox group was actually an idiot. Is it possible that the Big M is a fool’s paradise? IGNN looks into charges of descrimination and drooling. Read the full story>>

  • Graffitinauts Banned In 12 States Before It Is Even Announced
    March 3, 2010 |

    SALEM, OR–Legislators across the country, seeking to stem the tide of reckless, society-changing videogame projects, have taken the unprecedented step of banning a non-existent game. IGNN has the reaction from both sides of the controversial decision. Read the full story>>

  • RSSArchive for News Bites »
Classic News
Do you have what it takes to play with Wild Hair Games? GDC Florislava--Come enjoy the Splik! English Accent Academy Online--At least sound intelligent. Krondor's Gild Bank--Protect your obsession
Levitron Workstations...mock the universe Alien Breeder: Humanity prepares to get f*&#ed! 12 Monkey School--Monkey See. Monkey Code.