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<channel>
	<title>IGNN--The Imaginary Game News Network</title>
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	<link>http://imaginarygamenews.com</link>
	<description>Hot scoops of imaginary video game news, humor and satire.</description>
	<lastBuildDate>Tue, 09 Mar 2010 19:40:46 +0000</lastBuildDate>
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			<item>
		<title>GDC Opens in Panic</title>
		<link>http://imaginarygamenews.com/2010/03/gdc-opens-in-panic/</link>
		<comments>http://imaginarygamenews.com/2010/03/gdc-opens-in-panic/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 19:40:46 +0000</pubDate>
		<dc:creator>Gideon Chazwit-Stoop</dc:creator>
				<category><![CDATA[Imaginary News]]></category>
		<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[Moscone Center]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Sid Meier]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2371</guid>
		<description><![CDATA[<p><img style="margin: -30px 10px 10px 15px; float: right;" title="Show attendees riot at GDC" src="http://imaginarygamenews.com/wp-content/uploads/2010/03/mobGDC.jpg" alt="Show attendees riot at GDC" width="200" height="150" />SAN FRANCISCO, CA--Today's GDC 2010 opening was marred by panic, riots and a plague of vicious snakes that fell out of the sky and bit one man on the nose. IGNN has the official scoop of this imaginary disaster!</p> <a href="http://imaginarygamenews.com/2010/03/gdc-opens-in-panic/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/03/gdc-opens-in-panic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grand Theft Chihuahua</title>
		<link>http://imaginarygamenews.com/2010/03/grand-theft-chihuahua/</link>
		<comments>http://imaginarygamenews.com/2010/03/grand-theft-chihuahua/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:00:19 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>
		<category><![CDATA[Chihuahua]]></category>
		<category><![CDATA[David Jones]]></category>
		<category><![CDATA[DMA]]></category>
		<category><![CDATA[GTA]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2342</guid>
		<description><![CDATA[<p><img style="margin: -30px 10px 10px 15px; float: right;" title="A Chihuahua actor waits his turn at the motion-capture studio" src="http://imaginarygamenews.com/wp-content/uploads/2010/03/chihuahua.jpg" alt="A Chihuahua in costume" width="200" height="147" />MEXICO CITY, MEXICO--Before Lemmings and before Grand Theft Auto, Scotish developer David Jones had a dream that he pursued until it nearly cost him his sanity; a dream to create his magnum opus--Grand Theft Chihuahua. Today, a dedicated team in Mexico hopes to see that dream come to fruition.</p> <a href="http://imaginarygamenews.com/2010/03/grand-theft-chihuahua/">Read the full story>></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo&#8217;s Big Plans</title>
		<link>http://imaginarygamenews.com/2010/03/nintendos-bigger-plans-revealed/</link>
		<comments>http://imaginarygamenews.com/2010/03/nintendos-bigger-plans-revealed/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:00:57 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[handheld gaming]]></category>
		<category><![CDATA[IGNN]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[undercover reporting]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2329</guid>
		<description><![CDATA[<p><img style="margin: -30px 10px 10px 15px; float: right;" title="The PSP Jumbo will rival Nintendo's new giant gaming platforms" src="http://imaginarygamenews.com/wp-content/uploads/2010/02/PSPJUMBO.jpg" alt="The PSP Jumbo will rival Nintendo's new giant gaming platforms" width="150" height="106" />REDMOND, WA--Undercover reporters from an unnamed imaginary game news rival to IGNN have scooped the gaming world by stealing information that allegedly proves Nintendo is planning to release uber-sized gaming systems in the near future. We think they're making it all up.</p> <a href="http://imaginarygamenews.com/2010/03/nintendos-bigger-plans-revealed/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/03/nintendos-bigger-plans-revealed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obama views gaming gold</title>
		<link>http://imaginarygamenews.com/2010/02/obama-views-videogame-gold/</link>
		<comments>http://imaginarygamenews.com/2010/02/obama-views-videogame-gold/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 21:47:55 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2318</guid>
		<description><![CDATA[<p><img style="margin: -30px 10px 10px 15px; float: right;" title="Rep. Boehner (R. Ohio) calls Obama's plan &#34;silly&#34;" src="http://imaginarygamenews.com/wp-content/uploads/2010/02/RepJohnBoehner.jpg" alt="Rep. Boehner (R. Ohio) calls Obama's plan silly" width="200" height="133" />Nobody expected the latest economic recovery initiative put forth by the White House, but President Obama's assertion that the answer may lie in exploiting the valuable resources inside video games warrants a closer look.</p> <a href="http://imaginarygamenews.com/2010/02/obama-views-videogame-gold/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/02/obama-views-videogame-gold/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tissue Kills Spelunker Fan</title>
		<link>http://imaginarygamenews.com/2010/01/spelunker-fan-killed-by-tissue/</link>
		<comments>http://imaginarygamenews.com/2010/01/spelunker-fan-killed-by-tissue/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:43:13 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>
		<category><![CDATA[game fans]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Spelunker]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2304</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="The latest Spelunker fan--killed by a falling tissue" src="http://imaginarygamenews.com/wp-content/uploads/2010/01/SpelunkerMurders.jpg" alt="The latest Spelunker fan--killed by a falling tissue" width="150" height="113" />HOKINAKA, JAPAN--Strange and disturbing stories out of Japan are nothing new. But when fans of the Spelunker video game start dying in bizarre ways, Nell Chase will be on the case faster than you can say "gastrointestinal endoscopy."</p> <a href="http://imaginarygamenews.com/2010/01/spelunker-fan-killed-by-tissue/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/01/spelunker-fan-killed-by-tissue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamers Lost in Power Outage</title>
		<link>http://imaginarygamenews.com/2010/01/gamers-lost-in-power-outage/</link>
		<comments>http://imaginarygamenews.com/2010/01/gamers-lost-in-power-outage/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 00:13:51 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2284</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="A footprint from one of the lost gamers." src="http://imaginarygamenews.com/wp-content/uploads/2010/01/footprints-in-snow.jpg" alt="footprints of a lost gamer" width="150" height="113" />BUFFALO, NY--The mysterious disappearance of four teenage boys during a recent snowstorm has started a controversy over the impact of video games on youthful players.  Congress, Toys R Us, and other involved parties consider this case to be the thin end of the wedge. At IGNN, we respect wedges like you wouldn't believe, so we sent top investigative reporter, Nell Chase to Lake Erie to find out what's going on.</p> <a href="http://imaginarygamenews.com/2010/01/gamers-lost-in-power-outage/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/01/gamers-lost-in-power-outage/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Moby Dick Comes To Wii</title>
		<link>http://imaginarygamenews.com/2010/01/moby-dick-comes-to-wii/</link>
		<comments>http://imaginarygamenews.com/2010/01/moby-dick-comes-to-wii/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 16:30:04 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2198</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="Moby Dick: The Game" src="http://imaginarygamenews.com/wp-content/uploads/2010/01/MobyDick.jpg" alt="Moby Dick: The Game" width="150" height="113" />ATLANTA, GA--Classic Quill Studios is planning its first release, a live action literary game for Wii based on Herman Melville's classic whale tale, Moby Dick. IGNN previewed the action title and spoke to studio president and lead designer, Maury Cathan to bring you this exclusive world scoop.</p> <a href="http://imaginarygamenews.com/2010/01/moby-dick-comes-to-wii/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/01/moby-dick-comes-to-wii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can Modern Warfare 2 Battle the Recession?</title>
		<link>http://imaginarygamenews.com/2010/01/can-modern-warfare-2-battle-the-recession/</link>
		<comments>http://imaginarygamenews.com/2010/01/can-modern-warfare-2-battle-the-recession/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 13:11:51 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Headline News]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2187</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="Modern Warfare 2 sales will help end the recession" src="http://imaginarygamenews.com/wp-content/uploads/2010/01/MW2-jeep-patrol.jpg" alt="Modern Warfare 2 sales will help end the recession" width="150" height="113" />REYJKAVIK, ICELAND--Some economic experts believe that megahit video games and box office successes can pull the economy out of the toilet, dry it off, give it a spritz of perfume and call it "hot". IGNN's scoop dives deep to discover the truth behind such claims.</p> <a href="http://imaginarygamenews.com/2010/01/can-modern-warfare-2-battle-the-recession/">Read the full story>></a>]]></description>
		<wfw:commentRss>http://imaginarygamenews.com/2010/01/can-modern-warfare-2-battle-the-recession/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2010: The Year To Come</title>
		<link>http://imaginarygamenews.com/2010/01/2010-the-year-we-make-predictions/</link>
		<comments>http://imaginarygamenews.com/2010/01/2010-the-year-we-make-predictions/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 18:11:23 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2167</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="IGNN's crystal ball" src="http://imaginarygamenews.com/wp-content/uploads/2010/01/2010-Crystal-Ball.jpg" alt="IGNN's crystal ball" width="150" height="113" />BELLEVUE, WA--Years come and go, but insipid traditions--such as predicting the new year's future each January--never seem to leave us in peace. Fortunately, IGNN is in the business of imagining ridiculous things, so this assignment wasn't much of a stretch.</p> <a href="http://imaginarygamenews.com/2010/01/2010-the-year-we-make-predictions/">Read the full story>></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blue Ocean Strategy for CLG</title>
		<link>http://imaginarygamenews.com/2009/12/blue-ocean-strategy-for-critical-limit-games/</link>
		<comments>http://imaginarygamenews.com/2009/12/blue-ocean-strategy-for-critical-limit-games/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 22:38:12 +0000</pubDate>
		<dc:creator>IGNN Staff</dc:creator>
				<category><![CDATA[Imaginary News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://imaginarygamenews.com/?p=2040</guid>
		<description><![CDATA[<p><img class="alignright" style="margin: -30px 10px 10px 15px; float: right;" title="CLG Treehouse HQ" src="http://imaginarygamenews.com/wp-content/uploads/2009/12/Tree-on-building.jpg" alt="CLG HQ" width="150" height="113" /></p>

<p>VANCOUVER, B.C.-- Critical Limit Games thinks big. They've got a tree on their roof, which is sufficient proof of advanced thinking in our book. But tongues are wagging because CLG's LifeLeft for Wii is going where no game has gone before--lefty world! We are very afraid.</p> <a href="http://imaginarygamenews.com/2009/12/blue-ocean-strategy-for-critical-limit-games/">Read the full story>></a>]]></description>
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		<slash:comments>0</slash:comments>
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